Bibliography
course bibliography and references for COMP 341/441
The course bibliography & references will be updated on a weekly basis with suggested reading, which will reflect each week’s course notes and lecture.
References will be cited at the end of each week’s notes.
There is no specific textbook for this course.
Course bibliography will be updated during the semester.
Week 15 - 22nd April 2020
- N/A
Week 14 - 15th April 2020
- Nielsen, J. Heuristic evaluation. Usability inspection methods. New York. John Wiley and Sons. P. 30. 1994.
- Shackel, B. Usability - context, framework, design, and evolution. Human factors for informatics usability. Cambridge University Press. PP. 21-38. 1991.
- Wharton, C. et al. The cognitive walkthrough method: A practitioner’s guide. Usability inspection methods. New York. John Wiley and Sons. PP. 105-140. 1994.
Week 13 - 8th April 2020
- Carstens, A., and Beck, J. Get ready for the gamer generation. Tech Trends 49. PP.22-25. 2005.
- Nielsen, J. Heuristic evaluation. Usability inspection methods. New York. John Wiley and Sons. P. 30. 1994.
- Robinson, W.L. Conscious competency - the mark of a competent instructor. Personnel Journal, 53. PP. 538-9. 1974.
- Tyldesley, D.A. Employing usability engineering in the development of office products. Computer Journal, Vol. 31. No. 5, PP. 431-436. 1988.
Week 12 - 1st April 2020
- Card, S.K., Moran, T.P. and Newell, A. The psychology of human-computer interaction. Lawrence Erlbaum Associates. 1983.
- Cooper, A. et al. About Face 3: The essentials of interaction design. Wiley. 2007.
- Shackel, B. Usability - context, framework, design, and evolution. Human factors for informatics usability. Cambridge University Press. PP. 21-38. 1991.
Week 11 - 25th March 2020
- N/A - Presentations
Week 10 - 18th March 2020
- Being left handed in a right-handed world - YouTube
- Card, S.K., Moran, T.P. and Newell, A. The psychology of human-computer interaction. Lawrence Erlbaum Associates. 1983.
- Google Art Project
- Usability - RightLeftRightWrong
Week 9 - 11th March 2020
- Card, S.K., Moran, T.P. and Newell, A. The psychology of human-computer interaction. Lawrence Erlbaum Associates. 1983.
- Shackel, B. Usability - context, framework, design, and evolution. Human factors for informatics usability. Cambridge University Press. PP. 21-38. 1991.
- Wertheimer, M. Laws of Organisation in Perceptual Forms. 1923.
Week 8 - 4th March 2020
- N/A - Spring Break
Week 7 - 26th February 2020
- Card, S.K., Moran, T.P. and Newell, A. The psychology of human-computer interaction. Lawrence Erlbaum Associates. 1983.
- Carstens, A., and Beck, J. Get ready for the gamer generation. Tech Trends 49. PP.22-25. 2005.
- Hays, R.T. The effectiveness of instructional games: A literature review and discussion. Technical Report 2005-004. Washington. 2005.
- Holleis, P. et al. Keystroke-level model for advanced mobile phone interaction. CHI’ 07. New York, USA. 2007.
- Issenberg, S.B., McGaghie, W.C., Petrusa, E.R., Gordon, D.L., and Scalese, R.J. 2005. Features and uses of high fidelity medical simulations that lead to effective learning. Medical Teacher 27. PP. 10-29.
- Kieras, D. Using the Keystroke-Level Model to Estimate Execution Times. 1993. http://courses.wccnet.edu/~jwithrow/docs/klm.pdf
- Nielsen, J. and Pernice, K. Eyetracking web usability. New Riders. 2009.
- Prensky, M. Digital game-based learning. McGraw-Hill. P.17. 2001.
- Van Eck, R.N. Digital game-based learning. Educause Review 41. PP.17-30. 2006.
- design mockups and prototypes
Week 6 - 19th February 2020
- Krug, S. Don’t make me think, revisited: A common sense approach to web usability. 3rd Edition. New Riders. 2014.
- Norman, D. The Design of Everyday Things. Basic Books. 2013.
Week 5 - 12th February 2020
- N/A - Presentations
Week 4 - 5th February 2020
- Card, S.K., Moran, T.P. and Newell, A. The psychology of human-computer interaction. Lawrence Erlbaum Associates. 1983.
- Krug, S. Don’t make me think, revisited: A common sense approach to web usability. 3rd Edition. New Riders. 2014.
- Miller, G. A. The magical number seven, plus or minus two: Some limits on our capacity for processing information.. Psychological Review, Vol. 63, Issue 2. PP. 81-97. 1956.
Week 3 - 29th January 2020
- Card, S.K., Moran, T.P. and Newell, A. The psychology of human-computer interaction. Lawrence Erlbaum Associates. 1983.
- Krug, S. Don’t make me think, revisited: A common sense approach to web usability. 3rd Edition. New Riders. 2014.
- Miller, G. A. The magical number seven, plus or minus two: Some limits on our capacity for processing information.. Psychological Review, Vol. 63, Issue 2. PP. 81-97. 1956.
- Norman, D. The Design of Everyday Things. Basic Books. 2013.
Week 2 - 22d January 2020
- Wolfmaier T. Designing for the color-challenged: A challenge. ITG Publication. 1999.
- Okabe, M. & Ito, K. Color Universal Design (CUD) - How to make figures and presentations that are friendly to Colorblind people. J*Fly. 2008. http://jfly.iam.u-tokyo.ac.jp/color/.
- Waloszek, G. Vision and visual disabilities: An introduction. SAP Design Guild. 2005. (2012 Online) https://experience.sap.com/archived/vision-and-visual-disabilities-an-introduction/
Week 1 - 15th January 2020
- Nielsen, J. & Molich, R. Heuristic evaluation of user interfaces. Proc ACM CHI’90 Conference, Seattle. 1990. PP.249-256.
- Shneiderman, B. & Plaisant, C. Designing the user interface: Strategies for effective human-computer interaction. 5th Edition. Addison-Wesley. 2009.